viernes, 14 de julio de 2017

Time Travel Wednesdays: Crazy Nuts! Gameplay

Forget Me Nuts is like Defensive End but cheaper, and as a plant, and as a nut, while Go Nuts makes all team-up plants get +1 attack! Enjoy!

martes, 11 de julio de 2017

Event Card Analysis: Trapper Zombie

Trapper ZombieH
Trapper Zombie is an event zombie card in Plants vs. Zombies Heroes, and a member of the Sneaky class. He costs 4 to play, and has 3/3. He has the Gravestone trait, and his ability makes a Trapper Territory environment when he is revealed. 


Trapper Zombie is used to destroy plants that have 1 in a lane. He acts similar to Fire Rooster, but creates an environment that does the same ability as Fire Rooster's ability. However, unlike Fire Rooster, the same ability is an environment and not part of a zombie, since it cannot be used on heights and only on the ground. But generally, it can be really useful for playing a 3/3 zombie, as well as removing plants with 1 or overriding a strong plant environment like The Red Plant-It or Venus Flytraplanet.

Additionally, he can benefit Brain Freeze with pet synergy with Zookeeper to increase strength or Cat Lady to boost her strength, since this is a pet zombie.

Two traps

Trapper Zombie can destroy your plants that have like Shroom for Two, Magnifying Grass, or Sunflower. Since this zombie is in a gravestone, you can destroy him very easily with Grave Buster to prevent him from playing Trapper Territory. Trapper Territory's ability is generally like Fire Rooster's, but since environments cannot be played on heights, you can play glass cannons on heights to keep them safe.

lunes, 10 de julio de 2017

Card Of The Week: Morning Glory

Morning GloryH
Morning Glory is a premium uncommon plant card in Plants vs. Zombies Heroes, and a member of the Solar class. She costs 1 to play, and has 2/2. She does not have any traits, and her ability gives her +1/+1 if 6 or more sun has been made on the turn she is played. 


Morning Glory has decent stats for a 1-sun cost plant. But when you have made more than 6 sun, she becomes even more powerful. While you can wait for the 6th turn, you can also play Sunflower or Sunburn to quickly make 6 sun. Combined with iher decent stats, spamming Morning Glory when you have made 6 sun or more is a cheap and effective way of dealing with zombies that have 3 health or less. However, many other plants can outperform her quickly in the late game.

Due to her decent stats for her low cost, you can also play her at the start of the battle to get some early damage off. However, other plants would be more useful, as her ability only activates when you make at least 6 sun.

Even without activating her ability, Morning Glory can be a hard plant to handle on the first turn, due to her having enough health to stand 1 damage, while damaging zombies that fight her.

Since she is very cheap as well, you may have a hard time if she is spammed, and especially if her ability has activated. Use zombies with 2 strength or more, or tricks like Rolling Stone, Weed Spray, or Bungee Plumber to take her out if her ability has not activated yet, and zombies with 3 strength or more if she has.

miércoles, 5 de julio de 2017

Event Card Analysis: Corn Dog

Corn DogH
Corn Dog is an event plant card in Plants vs. Zombies Heroes and a member of the Guardian class. It costs 2 to play, and has 3/2. It has the Amphibious and Hunt traits, and does not have any abilities. Its zombie counterpart is Dog Walker. 


Corn Dog can be treated as a Fire Peashooter, but one that can track down zombies and does not synergies with any tribes. It is advised to use stat-boosting tricks on it as it can be destroyed easily upon being attacked by a zombie during a combat. But with a 3 base, it is immune to Rocket Science and Rolling Stone. Overall, it is a good plant to guard against most treats such as Beam Me Up. Take note that it goes to the zombie's lane when that zombie is being played, which prevents threatening zombies like Copter Commando from directly hitting the plant hero during the trick phrase, so do not expect it to attack the zombie hero that often.

https://i.redd.it/n6m4y5in2t6z.jpg

Despite it having the Amphibious trait, you do not need an Amphibious zombie to counter it.
Use tricks like Beam Me Up to destroy it on the same turn or just play a zombie to drag it off to the ground. If not, tricks like Bungee Plumber can help counter its low health easily. Try to take it out or else it will mess up your strategies.

lunes, 3 de julio de 2017

Card Of The Week: Dark Matter Dragonfruit

Dark Matter DragonfruitH
Dark Matter Dragonfruit is a galactic legendary plant card in Plants vs. Zombies Heroes and a member of the Smarty class. It costs 8 to play, and has 6/6. It has the Amphibious and Splash Damage 6 traits, and its ability increases the cost of all zombie tricks by 6. This ability stacks with each Dark Matter Dragonfruit on the field, and persists until all Dark Matter Dragonfruits are removed from the field. Its zombie counterpart is Defensive End. 


This can be a game-changing card, turning the tide of the battle in your favor. Not only does it have high raw stats, coupled with the Amphibious and Splash Damage 6 traits, but it has an extremely powerful ability, namely making all zombie tricks cost 6 brains more. This makes up for a common weakness of tricks that can destroy plants. It can easily destroy three zombies in just one attack, thanks to its incredible Splash Damage.

Because of how powerful this can be, you should try hard to protect it. Playing in on the aquatic lane will keep it relatively safe, but also reduces its Splash Damage effectiveness. Green Shadow can use stat-boosting cards to help keep it alive and do even more damage (note that increasing its strength does not increase the Splash Damage). Citron can do an even better job at this with all of his Team-Up plants as well as health-boosting tricks. Rose can make use of plants such as Sunflower and Toadstool to generate more sun, allowing her to play this earlier and making it harder to deal with.

This is easily one of the most dangerous Smarty plants so far. Not only does it boast outstanding stats and traits, but its ability prevents you from playing tricks that could destroy it easily, like Rocket Science, for quite a few turns. Also, since plants play second, your opponent can simply play this without you knowing, especially when you spent a lot of brains on zombies, forcing you to have a mind-reading session with your opponent until you find out that they do not have this card in their procession. The best way to get rid of it is to use Deadly zombies. Combining many zombies with the Zombot Sharktronic Sub also works well.

If you are forced to use tricks, the cheapest option is Cut Down to Size, which can be played on the 7th turn if Dark Matter Dragonfruit is in play (or immediately if you get it with a Super-Block). A way to reduce the impact of this plant is by having Gentleman Zombies to give you some brains for tricks.

viernes, 30 de junio de 2017

Video Thursday: The almighty (modded) Weenie Beanie!

Weenie Beenie has been the butt of every joke, but what if, thru the power of mods and essentially super saiyan abilities, we turn him from a pathetic plant to a deadly strong one? Enjoy!

jueves, 29 de junio de 2017

Time Travel Wednesday: Set 3!

Set 3 is already in the works, and heres a video showcasing the cards in it. Keep in mind its all subject to change.

martes, 27 de junio de 2017

Event Card Analysis: Synchronized Swimmer

Synchronized SwimmerH
Synchronized Swimmer is an event zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. She costs 2 to play, and has 2/2. She has the Amphibious trait, and her ability makes her copy the strength and health of another Zombie on the field. 


Synchronized Swimmer has good stats for a zombie that costs 2, but what makes her really great is her ability to copy the strength and health of any other zombie in play. She also has the Amphibious trait, and thus you can play her on the aquatic lane, where the defenses are typically weak. Still, avoid playing her if your only zombies are weaker than her base stats. This will only weaken her and make her less of a threat for your opponent.

She is mainly useful when you have a very strong zombie on the field, as she can copy the strength and health of that zombie, which can potentially make her devastating. This is especially true if you play her on a aquatic lane, as then she will both be strong and hard to take out. One thing to keep in mind is that she cannot copy traits of a zombie, just their strength and health.

Another thing to know is that Synchronized Swimmer is both a dancing zombie and a sports zombie. Electric Boogaloo can make use of her dancing tribe to his advantage. Her Amphibious trait allows him to fill the aquatic lane with a dancing zombie, after which he can play Flamenco Zombie to do up to 10 damage to the plant hero (20 if Binary Stars are also in play). She also synergizes with Aerobics Instructor, which will continuously boost her strength at the start of each turn.

The Smash, on the other hand, can use her in his sports synergy decks. Team Mascot and Zombie Coach can apply pressure by boosting Synchronized Swimmer's stats and making her invulnerable to damage, respectively, potentially turning her into an absolute nuisance to the opposition.

Overshoot Swimmer
"Look! I have Overshoot! How fun. NOW DIE"


This zombie can be potentially dangerous. To deal with her, simply Bounce her, as her stats will be reset. You can also destroy all the stronger zombies first so that the zombie hero is forced to copy the stats of a weaker zombie. If you cannot Bounce her, use instant-kill tricks such as Squash and Doom-Shroom to destroy her and for the latter, the stronger zombies too.

Event Card Analysis: King Of The Grill

King of the GrillH
King of the Grill is an event zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. He costs 6 to play, and has 6/6. He has the Frenzy trait, and his ability Conjures a gourmet card when a Gargantuar zombie, including him, destroys a plant. This ability persists until all Kings of the Grill are removed from the field. 


This card has good stats and traits for his cost. However, his ability is what makes him shine in a Gargantuar deck and a Conjuring deck.

In a Gargantuar deck, he can be used alongside cards such as Smashing Gargantuar, Deep Sea Gargantuar, Supernova Gargantuar, and even Zombot 1000. Speaking of Zombot 1000, using its ability against many plants while a King of the Grill is on the field can result in a huge card draw for you.

Each Beastly hero has their their ways of using this card well:
  • The Smash can play this earlier using Gargologist or use health-boosting cards such as Camel Crossing to help let his Gargantuars take more damage, allowing them to Conjure more Gourmet cards. He can also use his signature, Slammin' Smackdown, to earn a free Gourmet card. 
  • Electric Boogaloo can use damaging tricks such as Bungee Plumber and Final Mission to weaken the plants severely, making it more likely for him to have a Gourmet card in his hand. He can also finish off plants with Zombot's Wrath to earn a free card.
  • Immorticia can use Teleport to play him in a lane filled with weak plants to allow easy card conjuring and hit the plant hero hard. She can also combine King of the Grill with Wizard Gargantuar to ensure that if King of the Grill does hit the plant hero, it will be unblockable.
  • Brain Freeze can use this with Dr. Spacetime to reduce the cost of the Conjured cards or move him with Smoke Bomb into a lane filled with weak plants.
Here is the list of cards that King of the Grill can Conjure for easy reference:
  • Brain Vendor
  • Cheese Cutter
  • Coffee Zombie
  • Cryo-Brain
  • Energy Drink Zombie
  • Gargantuars' Feast
  • Healthy Treat
  • Hot Dog Imp
  • Another King of the Grill
  • Leftovers
  • Lurch for Lunch
  • Mystery Egg
  • Nibble
  • Overstuffed Zombie
  • Sugary Treat
  • Trapper Territory
  • Trick or Treater
  • Vitamin Z
  • Yeti Lunchbox


However, if you are using him to Conjure cards, then although he can conjure useful cards such as Coffee Zombie or Nibble or even powerful cards such as Gargantuars' Feast, he may also give cards that are either weak such as Trapper Territory or ones that do not synergies well with your deck such as Trick or Treater in a non-trick deck.

Stat-wise, King of the Grill is a dangerous zombie. His ability will allow the zombie hero to earn free cards and it also allows all Gargantuars to do the same, especially Supernova Gargnatuar and Zombot 1000. The best counter is to destroy him with tricks like Squash, Doom-Shroom and Shamrocket before your opponent plays Supernova Gargantuar or Zombot 1000. In the case of Supernova Gargantuar, using Molekale can lessen the impact of Supernova Gargantuar. In the case of Zombot 1000, consider playing a few plants first and then retaliating.

lunes, 26 de junio de 2017

Card of the week: Tough Beets (+COTW Set 2 Changes)

Tough BeetsH
Tough Beets is a premium rare plant card in Plants vs. Zombies Heroes, and a member of the Guardian class. It costs 5 to play, and has 6/1. It has the Armored 1 trait, and its ability gives it +1 for each plant and zombie on the field when it is played. 


Tough Beets has really good base stats (assuming there is a good number of plants or zombies on field) for a moderate cost of 5. Strategies with Super-Phat Beets should apply here as it gains more health for each plant and zombie. Its Armored trait makes it immune to zombies that have only 1, forcing the opponent to use stronger zombie fighters in an attempt to slowly whittle down Tough Beets.

Keep in mind that it is heavily not recommended to use this card if there are fewer plants and zombies on the field, as it will be very easy to take out and most likely won't be worth the 5.

 A 69 Beets

Having the Armored trait will make it very difficult for the player to take down Tough Beets, as attacks and damaging tricks will be reduced by 1. However, using instant-kil tricks that would destroy Tough Beets, such as Rocket Science or Locust Swarm can simply ignore the Armored trait it has. Sneaky heroes can make use of Deadly zombies to destroy Tough Beets regardless of its health. Bouncing this with Backyard Bounce can help. Making this useless using Shrink Ray and Landscaper is a good way to treat this too, as they affect its strength directly. 



UPDATE TIME: To make stuff balanced we will feature 2 set 1 and 2 set 2 cards per month in Card Of The Week. 1st and 3rd week will be a Set 1 while 2nd and 4th Week will be a Set 2 card. Also Event Card Analysis will also have double posts when theres a payed event card (like the recently released King Of The Grill)